Showing posts with label Social Networking. Show all posts
Showing posts with label Social Networking. Show all posts

11 October 2020

#FreetobeOnline - Instagram Teams Up With Girl Activists To Address Online Harassment

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Instagram Teams Up With Girl Activists To Address Online Harassment
A Plan International survey of 14,000 girls in 22 countries, including Canada, reveals that more than half (58%) of those surveyed have been harassed and abused on social media. (CNW Group/Plan International Canada)
Social media platform to work with Plan International to kick off a series of listening sessions with girls from around the world, which will inform work across Facebook platforms
Girl activists will be teaming up with Instagram, in collaboration with global children's rights and gender equality organization Plan International, to address how the platform can respond to online harassment. 

This will include listening sessions with a diverse group of 15 youth activists who will provide insight into their own negative experiences to policy and product teams from Instagram. Insights will also be shared with Facebook and WhatsApp as part of this initiative.

This announcement comes on International Day of the Girl and follows a landmark survey by Plan International of 14,000 girls in 22 countries, including Canada, which revealed more than half (58%) of those surveyed have been harassed or abused on social media. Amongst the list of power holders that girls want to take action to tackle abuse, social media companies top the list, followed by governments, police and civil society organizations.
"Girls in our research identified social media companies as the critical actors responsible for ensuring safety from online harassment on their platforms. This partnership with Instagram is an encouraging first step and will help ensure girls' voices are not silenced," said Lindsay Glassco, President and CEO of Plan International Canada.
The sessions between the youth activists and Instagram will begin this November and will provide an opportunity to hear directly from girls about their lived experiences on social media. The aim is to create a dialogue about more ways the companies can continue to invest in protecting girls from bullying and harassment. The youth participating come from Benin, Brazil, Germany, India, Japan, Kenya, Philippines, Spain, UK and the US.
"Listening to girls who have experienced being harassed online is a crucial part of the process, to ensure that mechanisms being implemented to eliminate online harassment are truly effective," said Ramandeep, 15-year-old Youth Ambassador for Plan International Canada. "We need to amplify their voices to help create solutions to this issue."
Cindy Southworth, Head of Women's Safety at Facebook, said: "Abuse of women on the internet is a serious problem, one we tackle in a variety of ways – through technology that identifies and removes potentially abusive content, by enforcing strict policies and by talking with experts and people experiencing harassment or abuse."
"We know this is a particular challenge and really value the opportunity to work with Plan International and hear directly from young women affected by these issues so we can improve and ensure we are a platform where women feel safe."
#FreetobeOnline - Instagram Teams Up With Girl Activists To Address Online Harassment
Instagram Teams Up With Girl Activists To Address Online Harassment (image via Plan International Canada)
Girls around the world have written an open letter to social media companies, calling on them to create stronger and more effective ways to report abuse and harassment. This International Day of the Girl, Plan International Canada is standing with girls in their call, which includes developing better and more accessible reporting mechanisms, and stronger monitoring measures to identify and respond to cyberbullying and online harassment.

More than half of the girls surveyed in Canada say social media companies should do more to fight such issues on their platforms. Supporters of this call-to-action in Canada are encouraged to read and sign this letter, which will urge social media giants to enact significant changes and make online spaces safer for everyone.

Instagram Teams Up With Girl Activists To Address Online Harassment
Instagram Teams Up With Girl Activists To Address Online Harassment (image via Plan International Canada)

About Plan International Canada

Plan International Canada is a member of a global organization dedicated to advancing children's rights and equality for girls. We have been building powerful partnerships for children for over 80 years and are now active in more than 70 countries. 

  • Visit plancanada.ca for more information and follow @PlanCanada on social media to join the conversation.
SOURCE: Plan International Canada

2 October 2020

Tips To Get Into Film & TV Production

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Tips To Get Into Film & TV Production
Tips To Get Into Film & TV Production (Photo by Terje Sollie from Pexels)
There are lots of ways to get into film and tv production, beyond just being an actor. However, when it comes to people’s knowledge of what’s available, it can often be limited if you’ve not yet entered the professional world of film and tv. With that being said, if you’re looking at a career in this industry, then here are some helpful tips to get you started.

Make Content

Content is an important element to film and television production. It’s a good idea to look at what you want to do in terms of the roles, but firstly, it’s all about creating content. Whether you’re a performer, you want to help with the actual filming or you’d prefer to do lighting or script work, it’s important to put those passions into actual content. It’s good to have evidence of your work and to start creating a portfolio so that you can eventually get it out there when it’s needed. There is a lot of competition that comes with film and television production in all aspects of the roles available. With that in mind, you want to be putting yourself up there with the best of the best, and having evidence of your work is essential.

Explore What Roles Are Out There

There are lots of different roles in the industry, and until you start exploring them, you probably only know the bare minimum that is typically known to most of us who watch television and film in general. There’s, in fact, a whole host of jobs that you might not even be aware of like nationwide film fixers who source the equipment for film productions or those who do location scouting. There’s a lot of different areas to explore, and so it’s important to look at what’s available and what you might find useful.

Start Networking

Networking is an essential part of the industry because it’s not necessarily always about what you know but who you know too. That can be the key to getting yourself those opportunities and in front of the people that are influential. Whether you’re going to organized events put on by industry leaders in film and television or simply reaching out to those online, every bit of networking is crucial. You never know who might be able to give you that leg up that you need.

Consider Studying

Studying is something that might be worth exploring when it comes to the film and television industry. It’s not 100% necessary to do so, but it might give you that knowledge needed and the experience that some will want you to have. There are plenty of schools and influential organizations that you could sign up or apply to. There would be fees for some of them, whilst others might be free opportunities. It’s good to take advantage of any institution that may be able to help you get to where you want to be.
Getting into film and television is certainly something exciting, so use these tips to help you get there.
Tips To Get Into Film & TV Production (Photo by Fox from Pexels)

28 September 2020

Superhero Captain Compassion Empowers Kids to Prevent Race-Based Bullying [Video Included]

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Superhero Captain Compassion Empowers Kids to Prevent Race-Based Bullying
Superhero Captain Compassion Empowers Kids to Prevent Race-Based Bullying
This October, Committee for Children launches its third annual Captain Compassion campaign to teach kids how to use their bystander power to put a stop to bullying.
After this summer's protests over racial discrimination and police brutality, many families and educators are seeking resources to help teach children the value of diverse, equitable, and inclusive communities. 

According to the United States Department of Education, although Black students make up 15 percent of student enrollment nationwide, 35 percent of Black students report being bullied or harassed on the basis of their race—more than any other racial group. Research also shows that one in five students report seeing hate-related graffiti at school. 

In response, bullying prevention superhero Captain Compassion and sidekick Kid Kinder are back to empower kids and adults to use their bystander power and provide guidance on how to recognize, report, and refuse race-based bullying.

Superhero Captain Compassion Empowers Kids to Prevent Race-Based Bullying
Activate Your Power to Prevent Bullying. Visit CaptainCompassion.org!
"Children of color are especially vulnerable right now," says bullying prevention expert and campaign spokesperson Dr. Jasmine Williams. "With COVID-19 disproportionately impacting minority communities and with social media both elevating imagery of police brutality and providing a platform to target youth with hateful words and images, now is the time to empower our nation's youth to value diversity, activate their bystander power, and prioritize preventing bullying and harassment."
Captain Compassion has the power to inspire others to be kind and respectful in challenging situations. In this year's comics, she guides Kid Kinder after he's bullied in an online video game because of his race. Written in collaboration with Mahogany L. Browne, the author of Woke Baby, the story shows children and adults the impact of race-based bullying and how they can use their bystander power to address it.

CaptainCompassion.org, provides families and educators with free, approachable, and research-based bullying prevention tips and tactics, including engaging comics, a Decoder Wheel activity for kids, videos, downloadable posters, and more

Superhero Captain Compassion Empowers Kids to Prevent Race-Based Bullying
Superhero Captain Compassion Empowers Kids to Prevent Race-Based Bullying
  • To read the comics, download the Decoder Wheel, and learn how you can activate your bystander power to prevent bullying, visit CaptainCompassion.org.

About Committee for Children:

Committee for Children is a global nonprofit that has championed the safety and well-being of children through bullying prevention, child protection, and social-emotional learning (SEL) for more than 40 years. 


With a history of action and influence, we're known as a leader in social-emotional education and a force in advocacy, research, and innovation in the field. We take a comprehensive approach to SEL, promoting social-emotional well-being from birth to early adulthood—supporting not just classrooms, but entire communities. 


As our programs transform the lives of more than 16.5 million children per year, we rise to meet societal challenges to ensure children everywhere can thrive. 


Learn more at cfchildren.org.

The Video:


SOURCE: Committee for Children

2 September 2020

3 Celeb Workout Plans Which Will Motivate You Today

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3 Celeb Workout Plans Which Will Motivate You Today
Man and woman holding battle ropes (image via Pexels.com)
If you have found your workout routine has relaxed dramatically over the quarantine period, you aren’t alone. Since March, people around the world have been quarantined in their homes, watching Netflix, baking banana bread and trying to come to terms with the COVID-19 pandemic. Unsurprisingly, then, we have all gotten a little less fit, and a little more fat. People on Instagram have been hashtagging the #Quarantine15, referring to the 15 pounds it has become customary to gain while in quarantine.

It’s totally normal that our bodies have changed as our lives have so dramatically. But if you’re ready to get back to kicking your own ass in the gym, here are three celeb workouts which will motivate you to put down the chips, switch off the TV, and get that butt back into some workout gear.

1- Lebron James’ Home Workout

Lebron’s basketball workout has been a popular one for LA Lakers fans to research and emulate. After all, Lebron is one of the most celebrated athletes of all time for a good reason. The guy embodies dedication, excellence and relentless hard work in all he does. Lebron broadcasted on Instagram over lockdown, showing off his workout routine despite being unable to play basketball as normal. Lebron’s home workout consisted of gym equipment because, well, he obviously has a home gym. But now the gyms are back open again, why not watch Lebron’s powerful workout and get motivated to reach his levels.

2 - Khloe Kardashian’s Weight Loss Workout

Khloe Kardashian has undergone one of the most dramatic celebrity transformations ever. Part of this transformation has been from using facial reconstruction surgery to change her look, but part of this has been her weight loss. Khloe reportedly lost 40 pounds in recent years and regularly shows off her svelte physique on Instagram. In addition, the third oldest Kardashian sister has released a clothing line, Good American, which now stocks workout gear. Khloe is serious about this fitness lifestyle.

Luckily, Khloe has also let us in on her workout secrets. Snippets of her workouts are regularly posted to Instagram, and her personal trainer also posted this helpful video with advice and tips on how Khloe got her body in shape.

3 - Beyoncé’s 44 Day Coachella Workout

Beyoncé headlined Coachella in 2019 after giving birth to twins just a few months prior. Her trainer, Marco Borges, designed a 22 day nutrition program which Bey followed for 44 days while rehearsing for her iconic Coachella performance which is now immortalized in the Netflix documentary, Homecoming.

For this diet and workout, Beyoncé worked out daily alongside full days of dance rehearsals and eating a purely plant based diet. No sugar, no caffeine, no meat, no dairy, no processed foods. This plan is now available to members of the program, so you too can sweat, eat and eventually look like the Queen B herself.

27 August 2020

Misinformation: Tech Companies Are Removing 'Harmful' Coronavirus Content – But Who Decides What That Means?

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Misinformation: Tech Companies Are Removing 'Harmful' Coronavirus Content – But Who Decides What That Means? (Pearl PhotoPix/Shutterstock)
The “infodemic of misinformation about coronavirus has made it difficult to distinguish accurate information from false and misleading advice. The major technology companies have responded to this challenge by taking the unprecedented move of working together to combat misinformation about COVID-19.

Part of this initiative involves promoting content from government healthcare agencies and other authoritative sources, and introducing measures to identify and remove content that could cause harm. For example, Twitter has broadened its definition of harm to address content that contradicts guidance from authoritative sources of public health information.

Facebook has hired extra fact-checking services to remove misinformation that could lead to imminent physical harm. YouTube has published a COVID-19 Medical Misinformation Policy that disallows “content about COVID-19 that poses a serious risk of egregious harm”.

The problem with this approach is that there is no common understanding of what constitutes harm. The different ways these companies define harm can produce very different results, which undermines public trust in the capacity for tech firms to moderate health information. As we argue in a recent research paper, to address this problem these companies need to be more consistent in how they define harm and more transparent in how they respond to it.

Science is subject to change

A key problem with evaluating health misinformation during the pandemic has been the novelty of the virus. There’s still much we don’t know about COVID-19, and much of what we think we know is likely to change based on emerging findings and new discoveries. This has a direct impact on what content is considered harmful.

The pressure for scientists to produce and share their findings during the pandemic can also undermine the quality of scientific research. Pre-print servers allow scientists to rapidly publish research before it is reviewed. High-quality randomised controlled trials take time. Several articles in peer-reviewed journals have been retracted due to unreliable data sources.

Even the World Health Organization (WHO) has changed its position on the transmission and prevention of the disease. For example, it didn’t begin recommending that healthy people wear face masks in public until June 5, based on new scientific findings.

The World Health Organization has updated its advice as new evidence has emerged. (FABRICE COFFRINI/EPA)
Yet the major social media companies have pledged to remove claims that contradict guidance from the WHO. As a result, they could remove content that later turns out to be accurate.

This highlights the limits of basing harm policies on a single authoritative source. Change is intrinsic to the scientific method. Even authoritative advice is subject to debate, modification and revision.

Harm is political

Assessing harm in this way also fails to account for inconsistencies in public health messaging in different countries. For example, Sweden and New Zealand’s initial responses to COVID-19 were diametrically opposed, the former based on herd immunity and the latter aiming to eliminate the virus. Yet both were based on authoritative, scientific advice. Even within countries, public health policies differ at the state and national level and there is disagreement between scientific experts.

Exactly what is considered harmful can become politicised, as debates over the use of malaria drug hydroxychloroquine and ibuprofen as potential treatments for COVID-19 exemplify. What’s more, there are some questions that science cannot solely answer. For example, whether to prioritise public health or the economy. These are ethical considerations that remain highly contested.

Moderating online content inevitably involves arbitrating between competing interests and values. To respond to the speed and scale of user-generated content, social media moderation mostly relies on computer algorithms. Users are also able to flag or report potentially harmful content.

Despite being designed to reduce harm, these systems can be gamed by savvy users to generate publicity and distrust. This is particularly the case with disinformation campaigns, which seek to provoke fear, uncertainty and doubt.

Users can take advantage of the nuanced language around disease prevention and treatments. For example, personal anecdotes about “immune-boosting” diets and supplements can be misleading but difficult to verify. As a result, these claims don’t always fall under the definition of harm.

Similarly, the use of humour and taking content out of context (the weaponisation of context) are strategies commonly used to bypass content moderation. Internet memes, images and questions have also played a crucial role in generating distrust of mainstream science and politics during the pandemic and helped fuel conspiracy theories.

Transparency and trust

The vagueness and inconsistency of technology companies’ content moderation mean that some content and user accounts are demoted or removed while other arguably harmful content remains online. The “transparency reports” published by Twitter and Facebook only contain general statistics about country requests for content removal and little detail of what is removed and why.

This lack of transparency means these companies can’t be adequately held to account for the problems with their attempts to tackle misinformation, and the situation is unlikely to improve. For this reason, we believe tech companies should be required to publish details of their moderation algorithms and a record of the health misinformation removed. This would increase accountability and enable public debate where content or accounts appear to have been removed unfairly.

In addition, these companies should highlight claims that might not be overtly harmful but are potentially misleading or at odds with official advice. This kind of labelling would provide users with credible information with which to interpret these claims without suppressing debate.

Through greater consistency and transparency in their moderation, technology companies will provide more reliable content and increase public trust – something that has never been more important.

About Today's Contributors:

Stephanie Alice Baker, Senior Lecturer in Sociology, City, University of London; Matthew Wade, Lecturer in Social Inquiry, La Trobe University, and Michael James Walsh, Associate Professor, University of Canberra

This article is republished from The Conversation under a Creative Commons license.

18 August 2020

Jigsaw Explorer Defeats Home Isolation with Multiplayer Jigsaw Puzzles

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Jigsaw Explorer Defeats Home Isolation with Multiplayer Jigsaw Puzzles
Screenshot of a web-based jigsaw puzzle at Jigsaw Explorer
Jigsaw Explorer, a leader in online jigsaw puzzles, announced availability of its new multiplayer feature for all of its online jigsaw puzzles. Jigsaw Explorer has been providing jigsaw puzzles that can be played directly in the web browser for 10 years, but until now playing online jigsaw puzzles has always been a solo activity. 

The new multiplayer feature allows friends and family to collaborate on the assembly of the same jigsaw puzzle while connected over the internet. The idea is similar to a family gathering around a cardboard jigsaw puzzle at the kitchen table, but now the puzzle is online and the people playing that puzzle can be at different locations anywhere in the world.
"Our web-based jigsaw puzzles were already popular, but when the COVID-19 stay-at-home orders went into effect in the spring it created new demand for those puzzles," said Jigsaw Explorer's founder and owner, Bob Flora. "We knew there was also a new need to allow friends and family to play these puzzles together over the internet as a way to socially connect and engage with each other at this time when there are significantly less in-person interactions due to concerns related to the pandemic. That realization led us to immediately begin work on a multiplayer feature for our puzzles."
Jigsaw Explorer Defeats Home Isolation with Multiplayer Jigsaw Puzzles
Screenshot of a web-based jigsaw puzzle at Jigsaw Explorer
Jigsaw Explorer provides all of their 7500+ jigsaw puzzles free of charge, including use of the new multiplayer feature. Players simply choose a puzzle subject they like and click the multiplayer button to switch the puzzle to multiplayer mode. The player is then shown a web link that can be sent via email or social media to the friends and family the player wishes to invite to participate in the assembly of the puzzle. When recipients receive the game link and click it, their web browser joins them to the game. The joined players can see the puzzle piece movements of all of the other players on their screens. If the players leave the puzzle unfinished, they can use the game link to return to it later and complete it.

SOURCE: Jigsaw Explorer

18 July 2020

How To Take Part In Comic-Con@Home July 22-26, 2020

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Comic-Con@Home Badge Sponsored by Amazon and Prime Video
San Diego Comic Convention (Comic-Con), the world's premier event of its kind, today announced details of its first-ever virtual event, Comic-Con@Home.

For the first time in its 50-year history, Comic-Con organizers were forced to make the heartbreaking decision to cancel the annual celebration of comics and pop culture. Soon after the cancelation, they announced an online version to launch July 22, the official start date of the originally scheduled convention. 

"We're very excited about bringing Comic-Con online," said David Glanzer, spokesperson for the nonprofit organization. "And it couldn't have been achieved without the help and support of so many of our usual friends, and some new ones too."
The virtual event will exist on the www.comic-con.org website which, at 9:00 AM Pacific Daylight Time on Wednesday, July 22, 2020, will transform to Comic-Con@Home. The redesigned Home Page will be the means by which participants can access programming, the Online Exhibit Hall, and various events and interactive elements, as each will be supported by a variety of different platforms. While programming for each day will be available on the website, Comic-Con is working again with Sched.com for those who would like to create their own daily schedule.

Joining in the fun is the Comic-Con Museum which has long planned an interactive component to their efforts. They began offering activities through Comic-Con Museum@Home earlier this summer which will continue through the Comic-Con@Home weekend and beyond.


  • YouTube will host over 350 panels and programs as well as the 2020 Eisner Awards. 
  • The Online Exhibit Hall, with approximately 700 exhibitors, will exist on the GoExpo by Community Brands page. 
  • And for fans of Gaming, those activities will live on the Discord platform.
How To Take Part In Comic-Con@Home July 22-26, 2020
ComicCon@Home 2020 Currently Attending Window Sign (image via www.comic-con.org)
Fans will be excited to learn that DC Comics, longtime supporters of Comic-Con, will again provide exceptional artwork for the official event T-shirt. The event T-shirt will be accompanied by an assortment of official Comic-Con-related and Comic-Con Museum-related merchandise available on the Merch store page on the Comic-Con website.

Amazon and Prime Video are official sponsors of Comic-Con@Home and will be treating fans to additional activities from a variety of Amazon-owned platforms through their Amazon Virtual-Con portal. Prime Video is also the official sponsor of the Comic-Con 2020 print-at-home badge, which will allow participants to print and wear the free badge and take part in many fun, yet to be announced, interactive challenges.

Collaborator and sponsor IGN will stream roughly 34 Comic-Con@Home panels as well as produce extensive hosted shoulder content, hosted interviews and more, all in support of the online initiative.

Tumblr will serve as the platform for both the Comic-Con Art Show and the always popular Masquerade. The 46th annual Masquerade will open for viewing Friday, July 24, and winners announced on Saturday, July 25.

Films and anime have long been popular elements at Comic-Con. This tradition continues as both will employ the Scener Watch Party Platform, Funimation will exclusively host all of the anime watch parties including Black Clover and Fruits Basket. Scener is a Chrome browser plug-in that will allow fans the ability to simultaneously watch and discuss movies and anime.

Anyone who has visited Comic-Con is familiar with and may have participated in the outside activations (immersive experiences). Even they will be represented as FX will unveil the digital experience: FX UNLOCKED- where fans will engage with virtual activations for American Horror Story, What We Do in The Shadows, Cake and DAVE.

FutureTechLive! returns for a fifth year to present the virtual "World Builders" activation, featuring content by a global community of creators. In this unique experience, participants can explore new worlds in mixed reality, and unleash their imagination to create some of their own!

If that weren't enough, there will be a number of activities including portfolio review, gaming, a SideWalk Art Challenge, a Cosplay Challenge, the SuperVolunteer Challenge, and even some shared recipes should you need a break and a little sustenance during the Comic-Con@Home weekend.

Comic-Con will also be offering an online version of its Souvenir Book, which will be available as a free, downloadable PDF, starting on Wednesday, July 22. The 260-page book contains new art and articles celebrating various anniversaries, including the 100th birthdays of Ray Bradbury and Ray Harryhausen, plus celebrations of EC Comics, Moomin, Jack Kirby's Fourth World comics, and more. This year's cover is by William Stout.

"This type of online event is a first for us," Glanzer continued, "and we are grateful for the support of all involved. Our hope is that Comic-Con can provide a small respite from the confines of various stay-at-home orders. While we can't be together in person, we can be together online."

17 June 2020

New PSA from Love Has No Labels Challenges Viewers to Confront the State of Freedom in the U.S. for Black Americans [Video Included]

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New PSA from Love Has No Labels Challenges Viewers to Confront the State of Freedom in the U.S. for Black Americans
New PSA from Love Has No Labels Challenges Viewers to Confront the State of Freedom in the U.S. for Black Americans (screengrab)
To support the ongoing fight for racial justice for the Black community, the Ad Council and R/GA today launched a new PSA from the iconic Love Has No Labels campaign to inspire all Americans to fight for racial equality in America. 

Building on the campaign's longstanding effort to address bias, the film holds a mirror to the simple acts of freedom often celebrated and taken for granted by non-Black Americans, revealing the stark contrast of those freedoms and the way Black people in this country endure systemic racism and injustice. 

The campaign ultimately encourages viewers to come together for racial justice, directing to lovehasnolabels.com for educational and actionable resources to help continue the work toward equality.
"The campaign's message is very simple yet profound: we all have a role to play in dismantling systemic racism in this country," said Lisa Sherman, president & CEO of the Ad Council. "It's time for Americans to listen, learn and act. While we know these long-simmering problems are nothing new, we want to leverage this moment in time, a national reckoning with race, and inspire change."
Developed pro bono by R/GA, the new PSA opens with idyllic images of America and traditional symbols of freedom – flags draped from windows, children watching fireworks – before highlighting specific moments of simple activities that have led to the harassment or murder of innocent Black lives. Jogging in a neighborhood, birdwatching in a park, driving, or sleeping safely in one's own bed. Juxtaposing these images, the PSA reminds viewers that before we celebrate the freedom most Americans have, we must fight for the freedom all Americans deserve, that Black lives matter.

The campaign directs to lovehasnolabels.com, where individuals can more deeply understand the underpinnings of racism and structural inequality today and what they can do to help end it. This includes ways to get involved locally or with national racial justice organizations and better understand issues like the Black Lives Matter movement, privilege, police reform, and mass incarceration.

R/GA Strategist Aaron Harridge stated, "we did this because we are educated to believe that 'freedom' is afforded to all Americans. This isn't true. We wanted to highlight the freedoms that the privileged masses take for granted. To truly achieve 'freedom' and take on the disproportionate systematic racism targeted at the Black community, we must ALL take action." 
Strategist Brandon Heard added, "For brands, companies, and people that choose to stand behind our message, know that activating allyship is a journey. This is just the beginning of what it looks like to turn privilege into power and to employ that power in an effort to advance the culture of diversity, equity, and inclusion."

The Video:


Love Has No Labels' brand partners Bank of America, Google, Johnson & Johnson, State Farm and Walmart are supporting the campaign by promoting content across their channels. In addition to funding the campaign, brand partners show their support during the year through online and offline activations including social messaging, custom content creation, employee engagement, events and more.

The integrated campaign will also receive donated media, digital and social support from partners including: AdTheorent, Adtoniq, AMC, The Atlantic, Audiomack, Condé Nast, Cox Communications, Crackle Plus, Criteo, Effectv (Comcast), Facebook, Forbes Media, Future plc, Google, GumGum, J2 Global, LinkedIn, LiveIntent, MiQ, Philo, Pinterest, Pluto TV, Reddit, SHE Media, true[X], TuneIn, Vox Media, Wayfarer Entertainment, YouTube and others. Publicis Media worked pro bono to develop a media strategy and secure targeted donated media placements to extend the campaign's reach. IPG's Matterkind will be executing targeted media through a donated Private Marketplace with The Trade Desk. The new Love Has No Labels creative will also be featured in an upcoming virtual concert with John Legend later this month, in partnership with Wave.


New PSA from Love Has No Labels Challenges Viewers to Confront the State of Freedom in the U.S. for Black Americans
New PSA from Love Has No Labels Challenges Viewers to Confront the State of Freedom in the U.S. for Black Americans (screengrab)
  • The Love Has No Labels campaign first launched nationally in 2015 with a video of skeletons dancing and embracing before coming out from behind an x-ray screen to reveal themselves as diverse couples, friends and families. 
  • The original "Love Has No Labels" video became the first PSA to win an Emmy for Outstanding Commercial and received more than 169 million views making it the second most viewed social activism video of all time. 
  • In 2016, it was followed by "We Are America" featuring WWE Superstar John Cena celebrating the diversity of America on Independence Day. 
  • In 2017, Love Has No Labels put a twist on the kiss cam by turning it into a symbol for unbiased love with "Fans of Love." 
  • The campaign launched its first short film in 2018 with "Rising," written by Lena Waithe (The Chi, Master of None) and directed by David Nutter (Game of Thrones), asking the question, "why does it take a disaster to bring us together?
  • In total, the campaign's four videos have exceeded 380 million online views.
Since the campaign's initial video launched in March 2015 there have been over 10.5 million U.S. sessions on lovehasnolabels.com. Since the launch of the campaign, significantly more adults agree that they can create a more accepting and inclusive environment (61% in March 2015 to 74% in April 2020), according to a survey commissioned by the Ad Council and conducted by Ipsos, Public Affairs. 

To date, the campaign has received more than $110 million in donated media.

27 May 2020

The Society For The Promotion Of Japanese Animation Announces First Ever Anime Expo Lite - A Free Virtual Japanese Pop Culture Event

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The Society For The Promotion Of Japanese Animation Announces First Ever Anime Expo Lite - A Virtual Japanese Pop Culture Event
The Society For The Promotion Of Japanese Animation Announces First Ever Anime Expo Lite - A Free Virtual Japanese Pop Culture Event
The Society for the Promotion of Japanese Animation (SPJA) is thrilled to unveil its plans to offer Japanese pop culture fans from around the world an opportunity to experience all things anime from wherever they are with Anime Expo Lite

This FREE two-day livestream event will begin on July 3, proclaimed Anime Expo Day by the City of Los Angeles in 2015, and continue through July 4.

Anime Expo Lite will feature content from industry partners such as Bushiroad, Crunchyroll, Pony Canyon, VIZ, and more! (
More exclusive content will be announced in the coming weeks.)

SPJA has also revealed the key art that was planned as the program guide cover for the since cancelled Anime Expo 2020, which now features the Anime Expo Lite logo instead. The AX mascot characters Ai and Xeno are pictured with the cast of The World End With You.
"We are excited to be able to parlay the traditional Anime Expo into a virtual experience. Since 2017, AX has been livestreaming select panels as well as from the convention floor, so it is a natural transition for us to produce a virtual event. As everything in 2020 is different, we see a unique opportunity to be able to share our passion for Japanese pop culture not only with those that would have attended AX but now with any anime fan no matter where they live," said Ray Chiang, CEO of The Society for the Promotion of Japanese Animation, AX's organizer. "With our Anime Expo Lite line-up, we know fans will find plenty of events and special guests to entertain and keep them engaged."
Fans can expect to see:
  • Special Guests, including artist/character designer Yoshitaka Amano
  • Panel discussions with industry leaders
  • Industry announcements
  • Live content
  • Pre-taped content from global partners
  • Q&As
  • Giveaways
For more information, and to keep up-to-date on Anime Expo Lite announcements, please  click here to 
sign-up 
For 29 years, AX has been the preeminent event featuring the newest anime films, television series, fashion, video games, manga, dance, music concerts, exhibitors and exclusive convention merchandise, all combined to deliver unforgettable experiences to fans of anime and Japanese pop culture. AX will return to the Los Angeles Convention Center July 2-5, 2021. 

For more information regarding Anime Expo please visit anime-expo.org.

About SPJA:

SPJA is a non-profit organization dedicated to popularize and educate the American public about Japanese entertainment and pop culture, as well as provide a forum to facilitate communication between professionals and fans. 

About Anime Expo:

Anime Expo (AX) brings together fans and industry from Japan, the US, and all over the world for the largest celebration of Japanese pop culture in North America. 

Taking place every year since 1992, Anime Expo features the best in Japanese entertainment, music, fashion, and video games. 
SOURCE: Anime Expo

21 May 2020

The Most Star-Studded Dungeons & Dragons Event Ever Assembled Aims to Raise Money for Red Nose Day USA [Trailer Included]

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The Most Star-Studded Dungeons & Dragons Event Ever Assembled Aims to Raise Money for Red Nose Day USA
The Most Star-Studded Dungeons & Dragons Event Ever Assembled Aims to Raise Money for Red Nose Day USA (PRNewsfoto/Wizards of the Coast)
People all over the world continue to stay safe by staying home, but that doesn't mean the adventuring has to stop. Dungeons & Dragons is more popular than ever because it allows people to weave compelling stories together even when they're physically apart through online videoconferencing. 

Now, Wizards of the Coast brings the stars to this virtual table with D&D Live 2020: Roll w/ Advantage. An amazing cast of characters led by expert storytellers preview the latest D&D storyline with live gaming sessions, all while raising money for Red Nose Day to help the most vulnerable children across the US and around the world, who have been so affected by the COVID-19 outbreak.

The Most Star-Studded Dungeons & Dragons Event Ever Assembled Aims to Raise Money for Red Nose Day USA
Karen Gillan (screengrab)
  • The adventure begins 10:00am PT on June 18, 2020 and will run through June 20, 2020 at dungeonsanddragons.com.
D&D Live 2020: Roll w/ Advantage features big personalities playing elves, wizards and fighters to accomplish quests using their imaginations. 

  • Funny people like Brian Posehn, Kevin Sussman and Thomas Middleditch will work together to solve problems or, more likely, cause some hilarious new ones. 

  • WWE Superstars Xavier Woods, Tyler Breeze, Ember Moon, Alexa Bliss and Dio Maddin will contend with beefcake destroyer Jeremy Crawford, a.k.a. Principal Rules Designer for D&D. 

  • Deborah Ann Woll will lead a group of actors in improvising a way to help people in a fantasy world not that different from ours. 

  • Principal D&D writer Chris Perkins takes players new to D&D, including Brandon Routh and David Harbour, through adventures sure to de-mystify the hobby for all who tune in.
The Most Star-Studded Dungeons & Dragons Event Ever Assembled Aims to Raise Money for Red Nose Day USA
David Harbour (screengrab)
Fans of D&D will learn all about the new setting and storyline as well as accompanying new products plus tons of unique gameplay available on June 18, 2020. D&D Adventurers League has four new short adventures everyone can enjoy. 


By donating a small amount to Red Nose Day, fans will have access to sign up for D&D sessions with players around the world! During #DnDLive2020, fans will also be able to choose the character best suited to help the region through Reality RP, a mashup of fantasy storytelling, community engagement, and reality television.

The Promotional Trailer:


  • Watch the latest D&D storyline come to life at D&D Live 2020: Roll w/ Advantage! 
  • View the whole schedule for #DnDLive2020 at dungeonsanddragons.com. 
  • All proceeds from D&D Live 2020: Roll w/ Advantage will benefit Red Nose Day.
  • T-shirts commemorating D&D's partnership with Red Nose Day are available for purchase right now here, along with a custom-designed adventure families can easily play together available here.

About Red Nose Day USA:

Red Nose Day USA is a fundraising campaign run by the non-profit organization Comic Relief US, also known as Comic Relief, Inc., a registered U.S. 501(c)(3) public charity. Red Nose Day started in the U.K., built on the foundation that the power of entertainment can drive positive change, and has raised over $1 billion since the campaign's founding in 1988. The sixth annual Red Nose Day takes place on Thursday, May 21, 2020.

Red Nose Day launched in the U.S. in 2015 with a mission to end child poverty, and has raised $200 million to date to positively impact nearly 25 million children. Money raised supports programs that ensure children in need are safe, healthy and educated, both in America and around the world. 


  • For more information about Red Nose Day USA and its impact, visit rednoseday.org

18 May 2020

Comedy in Quarantine: How BLAZO!! And NJ Comedy Syndicate Are Using Technology and Creativity to Thrive During COVID-19

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Comedy in Quarantine: How BLAZO!! And NJ Comedy Syndicate Are Using Technology and Creativity to Thrive During COVID-19
Eating Funny - A food review parody show
When the pandemic prevented NJ Comedy group BLAZO!! and their NJ Comedy Syndicate comedians from shooting their fast food review parody show Eating Funny on location, they challenged themselves to overcome the limitations. They turned to imagination and innovation, leveraging technology, and their effort is paying off. The show is tackling quarantine issues directly, and the approach is resonating: views and engagement are higher than ever before.
"I'm really excited at just how much encouragement, and engagement, we are getting from integrating quarantine issues into our comedy," says BLAZO!! founder Bo Blaze. "Really, any YouTube creator can turn a challenging situation into something positive by taking advantage of simple, free technology and using their imagination to slant things in a "quarantine funny" way. The most important thing is not to give up and wait for things to change. They may not change for a long time, so adapt."
Eating Funny is a show is about a delusional, spoiled Millennial who is abusive to his butler and thinks everyone is interested in his fast food reviews. When the NJ Comedy Syndicate comedians realized they could not shoot together, let alone on location, they imagined how the actual characters on the show would handle it – bringing a very real, very funny angle to the episodes. 

Comedy in Quarantine: How BLAZO!! And NJ Comedy Syndicate Are Using Technology and Creativity to Thrive During COVID-19
Eating Funny - A food review parody show (screengrab)
The "quarantine comedy" includes passing food and even a punch in the mouth through the television, mailing food via the nonexistent FedEX Uber Eats Instant delivery service, and the butler wearing PPE in the restaurant – where nobody can understand his through-the-mask requests.
"We were really excited to see that SNL and American Idol did such an amazing job of continuing their programming during the quarantine. We really admire what they're doing and hope it inspires creators of every size to do the same," says Blaze. "We love what we do, and we intend to keep making content regardless of pandemic limitations."

Video: Episode #7


SOURCE: BLAZO!!

13 May 2020

World Health Organization Announces The Launch of The WHO Academy and The WHO Info Mobile Apps

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WHO announces the launch of the WHO Academy app designed to support health workers during COVID-19, and the WHO Info app designed to inform the general public.
WHO announces the launch of the WHO Academy app designed to support health workers during COVID-19, and the WHO Info app designed to inform the general public.
Today, the WHO Academy, World Health Organization’s lifelong learning centre, launched a mobile app designed to enable health workers to expand their life-saving skills to battle the COVID-19 pandemic.

The app provides health workers with mobile access to a wealth of COVID-19 knowledge resources, developed by WHO, that include up-to-the-minute guidance, tools, training, and virtual workshops that will help them care for COVID-19 patients and protect themselves.
With this new mobile app, the WHO is putting the power of learning and knowledge-sharing directly into the hands of health workers everywhere,” said Dr. Tedros Adhanom Ghebreyesus, WHO Director-General. 
The app is built around the needs expressed by 20,000 global health workers in a WHO Academy survey conducted in March of 2020.

The survey found that two-thirds of respondents feel they need to be more prepared, particularly in infection prevention and control, case management, use of personal protective equipment and occupational safety, and risk communication and community engagement.

An overwhelming majority of respondents said virtual learning on demand would be helpful in preparing for COVID-19 challenges.

The establishment of the WHO Academy, based in Lyon, France, is planned for launch in May 2021. The state-of-the-art lifelong learning centre, will apply the latest technologies and adult learning science to meet the learning needs of millions of health workers, policy makers, and WHO staff around the world.

The WHO Info App.

Also today, WHO will launch the WHO Info app which will give millions of people real-time mobile access to the latest news and developments. WHO has developed the app from the ground up with an intuitive user-interface and a clean, smart design. From the COVID-19 front, the WHO Info app will provide the latest WHO initiatives, partnerships, and to up-to-date information on the race to find medicines and vaccines for fighting the disease. The number of COVID-19 cases, organized by country, and by timelines, are continually updated in the app from the official WHO COVID-19 data streams.


SOURCE: World Health Organization (WHO)

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