Showing posts with label TV Series. Show all posts
Showing posts with label TV Series. Show all posts

25 June 2019

How Law Is Portrayed In Film Culture

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Law books
Law books (Photo by Mikhail Pavstyuk on Unsplash)

When it comes to film culture, directors and writers alike want to spice it up. To make it as gripping as possible. Juicing up the storylines, adding massive twists to it. And every case needs to be pushed through immediately.

But is that reality?

Different Specialisms

Well, some of it is and other times it really just misses the mark. Typically you won’t be told the difference between what each Lawyer does. Which means we can have a distinct lack of knowledge if we ever a) need a need a lawyer ourselves or b) want to go into law in the future. 

Over the years, we’ve been given more of a glimpse into the different specialties, which has been really interesting for the typical viewer. Suits really made a display of the different specialties that were possible. From injury lawyers, not unlike Robinette Law, to Lewis Litt, the corporate finance wizard. And that makes it more interesting.

But there are other times where one specialist jumps ships and lands somewhere else. Things that probably wouldn’t typically happen in the real world. After all, why spend years learning to be one thing, and then dabbling in another (with a lot less knowledge)?

Rich Man Poor Man

In the world of movie lawyers, they are very, very rich or they have an office about a Chinese takeaway and look like they need a good nap. In reality, there is a lot in between those two things. But for entertainment reasons, it is better to have an underdog that does extraordinary things, or a wealthy, successful lawyer deeply embroiled in a scary and challenging world.

Let’s take a look at a few average salaries for some different specialisms.
  • Corporate Lawyer - $98,823
  • Criminal Lawyer - $51,810 public defenders, $115k+ at a firm
  • Personal Injury Lawyer - $73,000
But those are the median salary. But, as you can see, while there are a top and a bottom of the pay scale, there is a lot of space in between that too. But, an ‘average joe’ isn't exciting enough for the big screen. However, you’ll see them much more often.

Time

It can seem like a case is built in a matter of days, by a trust private investigator and a few lucky breaks. But, Erin Brockovich had it a little bit more correct. They showed that it took over 4 years (and more) of contact people, research, some lucky breaks and more sleepless nights than anyone should have to deal with.

As we live in a consumer society, we expect everything quickly delivered to us in a neat recyclable box. But that isn’t the case. To truly put an airtight case together, you are looking at years. If you consider that the FBI and Police often spend years building cases, it would make sense that in order to finish the job, the lawyers would need all of that information, plus their own findings, and everything from the opposition too. So instead we get the montage scene of the leading players sitting around the table reading book after book looking for the precedent that will play into their favor when they take it to court. And, perhaps if we knew how long it really took it wouldn’t feel as punchy but does that devalue the work that real lawyers do? Maybe just a little. It doesn’t make it less entertaining, though.

Anyone Can Do It

Well… maybe. Legally Blonde anyone? It is a great film, it’s easy to watch, has some beautiful punchy moments and has a lot of feel good to it. But, it is essentially taking what might be seen as a ‘less than clever’ person and turning them into a high-flying lawyer. And, it inspired millions of people actually to apply to law school. Which is great.

A big focus of the film was the fact she couldn’t do anything but study, and that is about as close to the law as the movie really gets. To get into the great schools, you need to put in all the hours you can for those excellent scores.

It isn’t about fitting in, it is about standing out, and Elle Woods does that. If you consider just how many people are applying to the elite firms, then you need to really be something special. High scores, an impressive specialist skill, or a personality that people are always expecting.

Elitism

In a few films, and TV series you will find that many of the big players look down on other staff because of where they went to school, who studied with, or where the finish in their class, it can be pretty brutal. But the truth is that in all walks of life there will be some elitism. People don't have to like you, and in an environment where who you are, your family and your education matter - that does get worse. So there is a real aspect of elitism, but you will find that in every office.

Courtroom

We have all watched the passionate closing arguments, and you want your chosen person to win the battle. You want them to get their client off scott-free. Even if you know that the person is guilty. Or, you want them, as the prosecution to really get them the time that they deserve.

The truth is that if you were to get so dramatic, you would likely be shut down - and fast. There won’t be something that dramatic when you are aiming to get someone sent to prison - regardless of the crime. And, some cases are more high profile than others. They are the ones that fill the media - so lawyers must correctly conduct themselves.

What the movies and TV do get right, on all fronts is the passion. Lawyers have a passion for what they do. They want to get to the bottom of things. They want to get justice for the public or their private clients. While the money is excellent, the principals and reasoning are so much more. Lawyers have a fire in their belly, to do the right thing, and that is what makes both the real-life and fictional characters so damn cool.

21 June 2019

Anime Expo 2019 Thrills Fans Of Japanese Pop Culture During Four-Day Show In Los Angeles

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Drawing more than 350,000 attendees from across the world Anime Expo, the largest anime event held in North America each year, prepares to welcome some of the most passionate Japanese pop culture fans to the Los Angeles Convention Center July 4-7.
Drawing more than 350,000 attendees from across the world Anime Expo, the largest anime event held in North America each year, prepares to welcome some of the most passionate Japanese pop culture fans to the Los Angeles Convention Center July 4-7.
Drawing more than 350,000 attendees from across the world Anime Expo (AX), the largest anime event held in North America each year, once again welcomes some of the most passionate Japanese pop culture fans to the Los Angeles Convention Center July 4-7, including a special Pre-Show Night on July 3. 

In its 28th year, AX is the preeminent event featuring the newest anime films, television series, fashion, video games, manga, dance, music concerts, exhibitors and exclusive convention merchandise, all combined to deliver unforgettable experiences to fans of anime and Japanese pop culture.
"We are super excited with the AX 2019 line-up and know our fans will find plenty of events and activities to entertain and keep them engaged through-out the four-day show. From the exclusive screening of PokĆ©mon: Mewtwo Strikes Back – Evolution and the impressive works from world-renowned composer Yoshihiro Ike, to crowd favorites like the Fashion Show and all of the fabulous cosplay, we encourage AX 2019 attendees to sample it all - creating many amazing and lasting memories," said Ray Chiang, CEO of The Society for the Promotion of Japanese Animation, AX's organizer.
AX 2019 features 400+ exhibitors, 19 premieres, 500+ artists and hundreds of hours of programming, as well as multiple programming tracks like Culture Day, Family Day and Career Day, many interactive events and 22 Guests of Honor and 100+ industry appearances.

Keeping things mobile and with so many cool events to see, AX makes it easy for fans to know when and where to be with their own App. The Anime Expo 2019 Mobile App is a virtual tour guide - turning a phone into a digital companion, accompanying fans on their journey while providing guidance and information about everything AX! Fans with smartphone access can get up-to-date schedule information, maps, guest information, exhibitor list, artist alley list, and more.

AX 2019 offers four-full days and nights jammed-packed with panel discussions, live performances and special appearances. 

Here are some must-see events:

4DX Anime Film Fest (July 3 & July 4 Regal LA Live Theater): 

At the first annual 4DX Anime Film Fest experience exclusive screenings of Detective Conan: Zero The Enforcer, Mobile Suit Gundam NT (Narrative) and Mobile Suit Gundam 00 the MOVIE – A Wakening of the Trailblazer - enhanced with immersive, multi-sensory 4DX motion and environmental effects! 

  • In addition, a 30-minute Q&A panel with screenwriter and cast follows the Mobile Suit Gundam NT (Narrative) screening to celebrate the 40th anniversary of the series.

Music Galore: 

From DJ's, dance and AMVs to live concerts and karaoke, it wouldn't be AX without plenty of music-related events to choose from. 

Two musts

Yoshihiro Ike
Yoshihiro Ike (image via showclix.com)
  • Yoshihiro Ike: Anime Soundtrack World (July 7, 12:30 – 2:30 pm, Main Events/Hall B): This international debut concert by legendary composer and musician Yoshihiro Ike is sure to awe the audience. Ike is one of the most recognized music composers in Japan, having worked on more than 100 titles in the last 20 years. 
Aqours
Aqours (image via anime-expo.org)
  • School idol group Aqours makes a return appearance with LOVE LIVE! SUNSHINE!! Aqours World LoveLive! in LA 〜BRAND NEW WAVE〜 (July 5, 7 p.m. & July 6, 1 p.m., The NOVO).

Artist Alley (Kentia Hall): 

A must-see are the more than 500 artists who showcase a variety of handmade creations for sale to attendees, including original artwork, prints, crafts, clothing and comic collections in what is the largest gathering of amateur and semi-professional artists at any convention.

  • This year's featured artists are Shinnosuke Uchida, the world's only wall-manga live paint artist, and LA-based pop culture artist Jared Yamahata.

Anime Expo Fashion Show (July 5, 12:30 – 3 p.m., Live Programing 1/Petree Hall): 

Japan is home to many of the most cutting-edge, fashion-forward trends in the world. AX takes pride in showcasing and introducing a variety of designers and their creations to the American market. 

Throughout the years, AX has featured authentic Japanese clothing brands, as well as a new generation of models and this year AX is honored to have Michelle Nguyen Bradley MC the Fashion Show. 

Designers include: h. NAOTO, Acryl CANDY, HYPLAND, amnesiA&paramenesiA, Metamorphose and Hot Topic. 

  • In addition, in The Annex attendees are able to meet and get an autograph or photo from the designers and models, and shop each brand's offerings.

Charity Auction (July 7, 10 a.m. – 12:30 p.m. in Live Programming 3 (408 AB): 

AX is proud to give its support to a very worthy local organization Terasaki Budokan, and encourages fans to stop by the auction and bid on items donated by AX 2019 Guests of Honor, and anime-related vendors and companies that will include signed merchandise, memorabilia, and original artwork. 

Terasaki Budokan's mission is to provide a facility in Downtown Los Angeles for youth, families and seniors that offers sports, community activities and opportunities to connect visitors to Japanese American culture and to a vibrant, sustainable Little Tokyo. 

  • Last year's Charity Auction raised nearly $18,000.

Masquerade & World Cosplay Summit US Finals (costumes) (July 6, 8 – 11 p.m. Main Events/Hall B): 

AX encourages and embraces cosplay and the AX Masquerade is a celebration of cosplay and performance competition steeped in history of more than 20 years. AX is excited to welcome all of the performers who are hoping to win the US preliminary for World Cosplay Summit.

Gaming (Entertainment Hall): 

With more than 200 gaming stations, including eGaming and eSports arenas, tabletop, mobile and arcade games, AX 2019 delivers the latest from Dream League, PUBG, KONAMI, Fate/Grand Order and others. 

With tournaments, learn-to-play, and free-play sessions, there's something for everyone at all skill levels in the tabletop games section. eGaming fans can compete with Xbox, Nintendo, Playstation consoles, plus an arcade section to compete with others or just have fun. 

  • Additionally, fans can join the biggest names in the industry as they unveil their latest projects and releases during panels and workshops.

During all show days, attendees who can't fit everything into their schedule can connect to the Anime Expo Livestream channel to watch events in LP1/Petree Hall and exclusive interviews.

SOURCE: Anime Expo

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11 April 2019

Winter Is Here … 'Game Of Thrones: The Touring Exhibition' Arrives in Belfast with Exclusive Additions

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Michele Clapton at 'Game Of Thrones: The Touring Exhibition' at TEC in Belfast, Northern Ireland
Michele Clapton at 'Game Of Thrones: The Touring Exhibition' at TEC in Belfast, Northern Ireland
To celebrate, 'Game Of Thrones' actors, Isaac Hempstead Wright, Ian Beattie and Liam Cunningham, alongside award-winning costume designer Michele Clapton, were the first to experience the dramatic exhibition, which features costumes, authentic props and majestic settings from all seven seasons, as well as the Winterfell Crypt and Dragon Skull Pit, which have been exclusively added for Northern Ireland.

Designed specially by GES Events in collaboration with HBO Licensing and Retail, the must-see exhibition is the largest public display to date and offers fans an interactive and immersive Game Of Thrones experience like no other.

From 11th April through to 1st September 2019, fans can have an up-close and personal look at the ancient dragon skulls, ranging in size from about that of an apple to the one belonging to Balerion the Dread, which decorated the throne room in the Red Keep until King Robert Baratheon had them hidden away in the catacombs.


Isaac Hempstead Wright
Isaac Hempstead Wright
Visitors can also see publicly for the first time the vast and sacred crypt of Winterfell, guarded by stone direwolves, to pay their respects to six of the Stark ancestors as well as explore the settings and view authentic artefacts from:

  • The wintry landscapes of the North
  • The tree-lined pathway of the Kingsroad
  • The regal settings of King's Landing
  • The conquered city of Meereen with its garrisons of Unsullied warriors and the loyalists of House Targaryen
  • Iconic settings like the House of Black and White
  • The home of the Night's Watch --- Castle Black
  • The frozen lands Beyond the Wall
  • The show stopping centerpiece of the exhibition, the Iron Throne Room
Ian Beattie
Ian Beattie

Venue
TEC Belfast
17 Queen's Road
Belfast
County Antrim
BT3 9DU


Hours of Operation
April, May
Monday – Sunday 10am – 7pm

June, July, August
Monday – Sunday 9am – 8pm


Ticket Prices
April and May
Monday – Thursday
Adult (13+) £15
Carer Free

Friday – Sunday
Adult (13+) £17.50
Carer Free

June, July, August
Monday – Sunday
Adult (13+) £17.50
Carer Free

Liam Cunningham
SOURCE: GES Events

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6 April 2019

Melbourne-Based Immersive Tech Studio Create AR Social Experience To Complement Netflix's New Series, 'Our Planet', Narrated By David Attenborough

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REWILD Our Planet
REWILD Our Planet
Melbourne-based immersive technology studio, PHORIA, announced the launch of REWILD Our Planet, which uses persistent and social Augmented Reality (AR). In partnership with Netflix, WWF, ArtScience Museum at Marina Bay Sands, Arup and Google, this innovative installation blends location-based AR technology and IMAX-style content into an immersive and interactive experience. 

The exhibition complements Our Planet, an eight-part documentary series narrated by Sir David Attenborough. 
Our Planet showcases the Earth's most fragile ecosystems through cutting edge multimedia storytelling and is available to stream worldwide on Netflix from April 5. 2019.
The Our Planet documentary series captures the impact of human life across Earth's diverse and interconnected biomes, including forest, grassland, ocean and frozen regional landscapes. 

REWILD Our Planet takes on a macro perspective of the same biomes to help users understand their role in restoring these ecosystems. The experience brings to life an unflinching account of how humanity has damaged the natural world and encourages humans to take back control and restore balance by rewilding these environments.

REWILD Our Planet combines 2D storytelling with AR gameplay, supported by sensory sights and sounds. The experience prompts users to physically collaborate with one another to restore damaged biomes, unlocking unique weather patterns and wild animal encounters. 
By rewilding realistic 3D landscapes together, users are able to realise their collective power to take action. Finally, users will leave their mark on the exhibition by placing ongoing AR pledges. 

This one-of-a-kind experience is achieved through PHORIA's software platform CAPTUR3D, whose unique digital twin system creates a virtual clone of each exhibition site. The digital twin system aligns digital information within the physical space, and as a result, it generates a new form of contextual storytelling. 

REWILD Our Planet is the first shared and ongoing AR experience to operate across three cities at the same time. This was achieved by leveraging Google's ARCore software - an Android SDK that brings AR to mobile devices and by partnering with Arup for the structural design of the physical elements of the exhibition that could be scaled internationally. 

To intensify the visitor experience, Arup's acoustics team also created an immersive, emotive soundscape: it adapted the series' master audio score (comprising original music by Steven Price - best known for his Academy Award-winning score for 'Gravity') and added sound effects from nature to enhance key moments in the video. Thanks to these partners, developers like PHORIA can bring these experiences to an even larger user base, helping launch REWILD Our Planet globally.
"REWILD Our Planet showcases how AR has the power to build bridges between people and the places they love," said Trent Clews-de Castella, CEO of PHORIA. "This evocative experience emphasises the connection between human beings and our environment. It generates a sense of presence and interactivity for every individual user. Building this exhibition with Netflix and Google and combining it with compassion-driven narrative from WWF demonstrates how emerging XR technologies will transform the social impact sector for good."
  • Launching at three renowned venues across the globe, ArtScience Museum at Marina Bay Sands in Singapore (6 April, 2019 - June 2, 2019) Dolby Studio in New York City (6 April, 2019 - 22 April, 2019) and We The Curious in Bristol (UK) (12 April, 2019 - 2 June, 2019), REWILD Our Planet aims to augment the emotional connection users feel to each other and the planet.
"Together, these world first features will generate a shared understanding of our responsibility to protect nature through time. The global activation has been designed to remind users that we are all on the same team and that the effort to rewild the world needs everyone involved," continued Mr. Clews-de Castella.

'Our Planet'
'Our Planet'

About the series:

In the groundbreaking Netflix original documentary series Our Planet, viewers will witness stunning, never-before-seen footage of wildlife and their habitats - while also discovering why the natural world matters to us all and what steps must be taken to preserve it. 
All eight hour-long episodes of Our Planet will become available to Netflix members worldwide on April 5, 2019. The series is accompanied by Behind-the-Scenes content which will launch simultaneously on Netflix. Produced by Silverback Films, Ltd. and in partnership with WWF, the landmark series is narrated by renowned broadcaster and natural historian Sir David Attenborough. 


SOURCE: PHORIA

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1 April 2019

Game of Thrones Takes Over The Fountains of Bellagio [Video Included]

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HBO, MGM Resorts and WET Design Debut Exclusive Game of Thrones Production on The Fountains of Bellagio, Running Twice Nightly at 8 and 9:30 p.m. Through April 13
HBO, MGM Resorts and WET Design Debut Exclusive Game of Thrones Production on The Fountains of Bellagio, Running Twice Nightly at 8 and 9:30 p.m. Through April 13
With the world counting down to the final season premiere of the global blockbuster Game of Thrones, fans can experience the on-screen fantasy realm with a first-of-its-kind, immersive production in Las Vegas at the iconic Fountains of Bellagio.

HBO, MGM Resorts and WET Design last night debuted a show that brings to life the epic intrigue, unforgettable music and spectacular imagery of Game of Thrones with a new, limited-run event. 

The production runs twice nightly at 8 p.m. and 9:30 p.m. through April 13, priming fans for the series season finale premiere, April 14.
This is not any ordinary version of The Fountains show: blizzards rage, dragons fly, and for the first time the lake is set ablaze. 

Exclusive Game of Thrones Production on The Fountains of Bellagio - Dragon
Exclusive Game of Thrones Production on The Fountains of Bellagio - Dragon
The collaboration between major entertainment brands MGM Resorts and HBO is a spectacular visual symphony that showcases Game of Thrones and The Fountains of Bellagio as never before through incredible music, pyrotechnics and video projections on a wall of water. 

Game of Thrones Production on The Fountains of Bellagio
Game of Thrones Production on The Fountains of Bellagio
WET Design, the Fountain's original creators, worked with Game of Thrones' composer Ramin Djawadi to design a custom score that incorporates the show's iconic theme song, while developing a theatrical production that captures its drama and suspense to match.

Game of Thrones Production on The Fountains of Bellagio
Game of Thrones Production on The Fountains of Bellagio
The production design marries the precise choreography of nearly 800 fountains overlaid with advanced pyrotechnics and special effects, including motion picture theater-quality projections. 

Game of Thrones Production on The Fountains of Bellagio
Game of Thrones Production on The Fountains of Bellagio
From the green glow of Wildfire and falling snow, to the undead dragon soaring above Lake Bellagio breathing vibrant blue flames that set the waters ablaze, and the crashing fall of The Wall, The Fountains interpret some of the most memorable visuals of Game of Thrones in entirely new ways. 

Game of Thrones Production on The Fountains of Bellagio
Game of Thrones Production on The Fountains of Bellagio
Viewers can see the series' emblems come to life in water, including the crown, as illuminated water jets perfectly articulate the arches of a headpiece, and the throne, as intricate cannon sprays crisscross. 

Dynamic visuals interpreting HBO's awe-inspiring graphics include projections of Viserion and the Night King, whose silhouettes culminate the show and provide a dramatic tease to the final season.

The Video:


SOURCE: MGM Resorts

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28 March 2019

ASCAP Screen Music Awards 2019 to Honor Film Composer Michael Giacchino, Captain Marvel Composer Pinar Toprak and Stage & Screen Songwriters Benj Pasek and Justin Paul

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2019 ASCAP Screen Music Awards: Michael Giacchino, Pinar Toprak + Benj Pasek and Justin Paul
2019 ASCAP Screen Music Awards: Michael Giacchino, Pinar Toprak + Benj Pasek and Justin Paul (Image via ASCAP)
ASCAP, the American Society of Composers, Authors and Publishers,has announced its slate of major honorees for the 34th annual ASCAP Screen Music Awards and it is an incredible soundtrack. 

The awards dinner, which takes place in Beverly Hills on May 15, will see Oscar, Emmy and multi-Grammy winner Michael Giacchino receive the prestigious ASCAP Henry Mancini Award. Pinar Toprak, who scored the recently released #1 box office smash Captain Marvel and co-composed the score to the massively popular online game Fortnite, will be honored with the ASCAP Shirley Walker Award for her trailblazing achievements.

Oscar, Grammy, Tony and Golden Globe Award-winning songwriters Benj Pasek and Justin Paul will also be recognized with the ASCAP Vanguard Award, which salutes ASCAP members whose innovative work is helping to shape the future of music— the first time the award has been presented to music creators known for their film and musical theatre accomplishments.
"With such a stellar group of honorees, we couldn't be more excited for this year's ASCAP Screen Music Awards," said ASCAP Chairman of the Board and President Paul Williams. "From Up to Jurassic World to Incredibles 2, Michael Giacchino's beloved scores have powered so many of the blockbuster movies we know and love. Benj Pasek and Justin Paul's undeniable creative chemistry as a songwriting duo has captured fans' hearts and rocketed them from musical theatre school to the world's largest screens in just a few short years. And Pinar Toprak just opened her first #1 box office film with Captain Marvel, and is no doubt on track for many more. We're looking forward to celebrating all of these world-class music creators at the ASCAP Screen Music Awards on May 15."
The ASCAP Screen Music Awards is an invitation-only dinner and awards ceremony that honors composers and songwriters of the top box office film music, top-rated TV series and the most performed television music of 2018. Along with these, the winners of the annual ASCAP Composers' Choice Awards, open to voting by all eligible ASCAP writer members in early April, will be revealed at the ceremony. 

  • The Composers' Choice Awards include three categories: Film Score of the Year, TV Composer of the Year and Video Game Score of the Year.
Additionally, this year, in partnership with the Guild of Music Supervisors, ASCAP will for the first time present the newly created Harmony Award to a composer-music supervisor pair for outstanding collaboration.

Michael Giacchino

Michael Giacchino is an Oscar, Emmy and three-time Grammy Award winner, best known for his collaborations with JJ Abrams, Pixar and Disney. 

The New Jersey native began by scoring groundbreaking video games and has become among the most sought after composers in both film and television. While he continues to score the world's biggest box office films, his credits span a variety of mediums. 

His early television credits were for two breakout JJ Abrams series, Alias and Lost. His first major film score was The Incredibles for Pixar and he's never looked back, creating music for the Disney-Pixar film Ratatouille which earned him his first Oscar nomination. He received the Oscar for Best Original Score for the Pixar film, Up in 2009. 

Giacchino's other film credits include: Star Trek, Mission: Impossible – Ghost Protocol, Dawn of the Planet of the Apes, Jurassic World, Inside Out, Zootopia, Doctor Strange, Rogue One, Spider-Man: Homecoming, War for the Planet of the Apes, Coco, Incredibles 2 and the upcoming Spider-Man: Far from Home.

  • The ASCAP Henry Mancini Award is presented to composers for outstanding achievements and contributions to the world of film and television music. Previous recipients include Hans Zimmer, Quincy Jones, Randy Newman, Bruce Broughton, Angelo Badalamenti, Carter Burwell, John Powell and Craig Armstrong.

Pinar Toprak

Pinar Toprak was born and raised in Istanbul, and studied composition at a conservatory there. She moved to the United States to pursue her passion and joined the music production company Media Ventures International (Remote Control) with Hans Zimmer. 

With her eclectic style and experience working with the best, Toprak has established herself in her field and broken down barriers in the process, recently becoming the first woman to score a Marvel film with her score for Captain Marvel

Her previous credits span all mediums from Fortnite to the Superman prequel Krypton

Toprak has won two International Film Music Critics Association Awards for The Lightkeepers (2009) and The Wind Gods (2013). She recently scored the Pixar SparkShort PURL.

  • The ASCAP Shirley Walker Award honors those whose achievements have contributed to the diversity of film and television music. An ASCAP member, Shirley Walker was one of the first prominent female composers working in film and television and is remembered as a pioneer for women in the film industry. Previous recipients include Wendy Melvoin and Lisa Coleman (Wendy & Lisa), Deborah Lurie and Germaine Franco.

Pasek and Paul

Oscar, Grammy, Tony and Golden Globe Award-winning songwriters Benj Pasek and Justin Paul have conquered the stage and screen. They won an Oscar and Golden Globe for Best Original Song for "City of Stars" from La La Land, with another Oscar nomination for "Audition (The Fools Who Dream)" from that same film. 

The duo earned a Golden Globe for Best Original Song and an Oscar nomination for "This Is Me" from The Greatest Showman in 2017. They recently picked up a Grammy for Best Compilation Soundtrack for Visual Media for that film. 

Pasek and Paul have a Tony Award and Grammy for their score for the six-time Tony-honored Broadway hit Dear Evan Hansen

The pair made their Great White Way debut in 2012 with their Tony-nominated score for A Christmas Story, a Broadway adaptation of the classic holiday film. 

Upcoming projects include the live-action movie musicals Aladdin and Snow White at Disney, and an original animated musical at Fox Animation/Blue Sky Studios.

  • The ASCAP Vanguard Award recognizes ASCAP members whose innovative work is helping to shape the future of music. Previous recipients include Kendrick Lamar, Dua Lipa, Bjƶrk, Beck, Chris Stapleton, St. Vincent, Janelle MonĆ”e, The Killers, The Strokes, The Beastie Boys, Nine Inch Nails and more.

SOURCE: ASCAP

27 March 2019

Beyond 'Bandersnatch,' The Future Of Interactive TV Is Bright

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'Bandersnatch' - Make a choice to see the next phase of the story.
Make a choice to see the next phase of the story. (Netflix)
Make a choice: Do you want to engage with your media passively or actively?
The December 2018 premiere of Netflix’s “Black Mirror: Bandersnatch” offered consumers a new way to influence the entertainment they’re watching. Netflix has a growing list of choose-your-own-adventure movies. What viewers might see as a simple choice, such as which breakfast cereal a character begins the day with, could affect the whole show’s storyline. There are other choices to make as well – some of which change the plot, and some of which may not.

Viewers aren’t watching these interactive films just once. Rather, they are watching them over and over again to find each ending and post maps of the diverging plot lines. I think I sat on my couch for nearly three hours straight trying to exhaust all of “Bandersnatch’s” choices as it followed a programmer and designer through the process of game development.

I’ve been teaching and researching game design and development since 2001. I see this type of experience not as just the future of entertainment, but as the expansion of a standard method of storytelling that game designers have been using for decades. Netflix is introducing new technology and new audiences to this type of entertainment, but fiction writers have been exploring similar themes for far longer, creating stories of time travel and alternative realities that let people fantasize about redoing decisions in life.

Controlling your own destiny

There is a kind of game made popular by “Dungeons & Dragons” that provides a way to understand and expand what “Bandersnatch” explores. Role-playing games let players pick characters with multiple traits, such as strength, health and special skills, and work together to achieve story-driven goals.

Fans of “The Lord of the Rings” books and movies will recognize the idea of a team of characters with different backgrounds, abilities and motivations, all trying to work together toward a goal. The adventure is not just in whether they achieve the task, but the encounters, mishaps and even battles that happen along the way. The ultimate outcome depends on the choices players make along the way.
Many role-playing games get people together around a computer to explore a collective adventure.
Many role-playing games get people together around a computer to explore a collective adventure. (AP Photo/Ted S. Warren)
Role-playing games started with players gathered around a table, keeping notes on paper and rolling dice to incorporate the role of chance and probability into the adventure. A human game master coordinated everything, keeping track of what was happening and working with players to advance their stories and the overall plot of the adventure.

Early computer games, such as the 1980s-era Infocom text adventures, turned the role of game master over to a game designer, who controlled the choices and their consequences. In the decades since, more powerful computers have let modern digital games offer a great many choices. Teachers have begun to use elements of role-playing games to help students learn.

Illusion of choice

With “Bandersnatch,” Netflix used software to process viewers’ choices and deliver the appropriate video. When watching and “playing,” I wondered if there were too few choices. The show offered only two choices of breakfast cereal, and the viewer couldn’t choose to skip breakfast, make eggs or open the freezer to grab some ice cream. But, there’s a very good reason for these constraints.
Every story decision requires more writing and more development.
Every story decision requires more writing and more development. (Tony Hirst/Flickr, CC BY)
I often tell my students that when they’re creating role-playing games, the problem isn’t giving players choices: It’s deciding what happens next. Giving players lots of options is great, and fun – but with every choice the job gets harder. If there are three kinds of ice cream in the freezer, that’s three different sets of video to show vanilla, chocolate and strawberry – and possibly three different scripts, if the choice actually has consequences.

In game design, we call this a “branching narrative,” where every choice spawns as many new branches as there are options, and the tree gets bigger and bigger all the time. A movie with an enormous number of options would require multiple sets, extra time for actors, huge amounts of special effects work, extended production times and increasing budgets.

Such a complex film would also take viewers huge amounts of time to experience. Digital game players can handle this sort of effort by saving their progress and taking a break, returning to resume play hours later, or even days.

With an interactive movie, would a viewer want several days’ worth of watching? I don’t know if anyone has an idea of how long a typical interactive movie experience should last. My three hours on the couch watching “Bandersnatch” seemed about right – and ran through most of the options.

The Netflix producers borrowed from game designers, and the classic “Choose Your Own Adventure” book series, to give viewers the illusion of choices when really the alternatives were limited. My own research recommended the same technique: Allow the players some choices, but bring them back to the main narrative thread at key points.

Future of interactive media

There will be more interactive movies. Netflix has built its own software for “Bandersnatch,” which it can use for other stories too. There are already several addictive interactive kids’ shows, including “Puss in Book: Trapped in an Epic Tale,” “Buddy Thunderstruck: The Maybe Pile” and “Stretch Armstrong: The Breakout.”

Gamers are already familiar with this convergence of film, interactivity and branching narrative. Cinematic video games, like “Indigo Prophecy” and “Heavy Rain,” let players make choices in dialog and other cinematic aspects, all of which alter the endings. An academically published game, “FaƧade,” is considered important not just for showing that scholarly games can be fun to play, but also demonstrating that academic concepts of branching narrative and story can create meaningful play: The player visits a couple’s apartment, and depending on where the player moves and what the player says, the couple reacts in different ways.
Engaging with a couple on the rocks. 'FaƧade,' by Michael Mateas and Andrew Stern.
Engaging with a couple on the rocks. 'FaƧade,' by Michael Mateas and Andrew Stern., (CC BY-ND)
I anticipate different genres of shows will explore interactive formats. Imagine playing through historical fiction where you can choose to execute Marie Antoinette or not. I also expect viewers will be able to make their choices in different ways than just pressing buttons on their remotes – perhaps by using voice recognition on their phones.

If artificial intelligence and machine learning systems get better at telling stories, viewers might even be able to suggest new possible choices, with the resulting content generated on the fly while people watch. Of course, there’s a strong overlap with virtual reality, offering immersive escapism, which is, in my experience, a key goal of interactivity.

In the meantime, “Bandersnatch” fans who want to continue exploring choosing their own adventures to direct a story can look for local gaming groups and game stores. “Dungeons & Dragons” and “HackMaster” are regaining popularity lately. So is live-action role-playing, in which people physically act out their fictional encounters. In these environments, players can ask “what if” without running into the limitations of software development and movie production teams. Human players can engage in the full extent of their imagination without any illusion of choice.

The Conversation
Live-action role playing.

About Today's Contributor:

David Schwartz, Associate Professor of Interactive Games and Media, Rochester Institute of Technology

This article is republished from The Conversation under a Creative Commons license. 

20 March 2019

Koichi Sakamoto, Director behind "Ultraman," "Kamen Rider," "Super Sentai" and "Power Rangers," Creates New Era of "Ninja Super Hero" Ready to Be Released Worldwide

by
BLACKFOX: Age of the Ninja
BLACKFOX: Age of the Ninja ((C) PROJECT BLACKFOX)
Samurai Drama Channel, Japan's paid television broadcasting exclusively Japanese period dramas, announced on March 20 the release of a new Japanese special-effect period drama called "BLACKFOX: Age of the Ninja" produced by director Koichi Sakamoto. 

  • This will be the world's first project interlocking animation and Samurai drama, with the original SF action animation "BLACKFOX," produced by director Kazuya Nomura of Studio 3Hz.
The Japanese special-effect action costume drama has a female ninja in the leading role and, while the animation version tells the story of a ninja clan descendant set against a near-future backdrop, the live-action drama is set in the past, going back to the ninja and samurai era.

Director Koichi Sakamoto
Director Koichi Sakamoto
Director Sakamoto, who is known as a key person in the Japanese special-effect "Tokusatsu" film industry, was looking to take on a new challenge: "I have included in the production everything I know, particularly what I learned from my time in Hollywood -- a sense of tempo, commitment to action and homage to my favorite work." While adding that he is delighted with the final result, he said he is ready to inspire people from Japan and elsewhere in the world.
  • The first video trailer of the live-action version will be released on March 23 on the official website and the official SNS account as well as at a BS Fuji booth and an Infinite booth at "AnimeJapan 2019" that is being held at Tokyo Big Sight on the same day onwards. 

BLACKFOX - the animation version
BLACKFOX - the animation version ((C) PROJECT BLACKFOX)


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